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Nova
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« Reply #15 on: March 26, 2012, 06:54:35 PM »

Whats so funny? It seems like they did a half-ass job at porting and "remastering"/
Not really


Have you played it?
No?
ok then.


Spoiler (click to show/hide)
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TT✘Here
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« Reply #16 on: March 26, 2012, 07:02:32 PM »

You don't have to play it if you look at comparisons to see some issues with it.
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Nova
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« Reply #17 on: March 26, 2012, 07:34:16 PM »

You don't have to play it if you look at comparisons to see some issues with it.
That's a very dumb reason
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« Reply #18 on: April 25, 2012, 11:36:25 AM »

Giant Bomb Quick Look:
Silent Hill HD Collection - Gameplay


Yeah lost all interest in this. They really should have delayed this more and worked on it. The series deserves better than this. HD Collections/Remakes are great if they put in the time into it but half-assed ones are a bummer. Halo, Jak & Daxter, Ico, etc are all awesome remakes.

Also the walking/running glitch is awful, has to be hard to deal with when playing.

Why can't you exit to the main menu without quitting (which I can forgive although it is stupid)? Or load other saves in-game (this isn't forgivable, just poor design)? Just reeks of laziness.

Edit:
Some good news:
Quote from: Giant Bomb
Like any series fan, I’d heard there were substantial issues with Silent Hill HD Collection, and they were profoundly apparent when I sat down to play the “upgraded” versions Silent Hill 2 and Silent Hill 3 for today’s Quick Look.

In a rather fortunate coincidence, just hours after the Quick Look went live, Konami issued a press release promising a patch for both the Silent Hill HD Collection and the latest, not particularly great sequel, Silent Hill: Downpour.

Konami claims it “understands the issues some users are experiencing." It's reportedly developing a patch to address frame rate issues (that’s an understatement, especially at the end of today's Quick Look) and audio syncing within the HD Collection, and auto save glitches (which came up in our Quick Look not too long ago) in Downpour.

The patches don’t have a date yet, but Konami said they were planned for the “coming weeks.”

Of all games, Silent Hill 2 deserved better. Hopefully, this patch is a step towards making that happen.


Still doesn't address all the problems but its better than nothing
« Last Edit: April 25, 2012, 02:39:34 PM by ttwashere » Logged

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« Reply #19 on: April 25, 2012, 05:09:30 PM »

I dont care what you think Tyler  Angry

I still enjoy it <3
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Nova
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« Reply #20 on: April 25, 2012, 05:47:14 PM »

Giant Bomb Quick Look:
Silent Hill HD Collection - Gameplay

Yeah lost all interest in this. They really should have delayed this more and worked on it. The series deserves better than this. HD Collections/Remakes are great if they put in the time into it but half-assed ones are a bummer. Halo, Jak & Daxter, Ico, etc are all awesome remakes.

Also the walking/running glitch is awful, has to be hard to deal with when playing.

Why can't you exit to the main menu without quitting (which I can forgive although it is stupid)? Or load other saves in-game (this isn't forgivable, just poor design)? Just reeks of laziness.

Edit:
Some good news:
Quote from: Giant Bomb
Like any series fan, I’d heard there were substantial issues with Silent Hill HD Collection, and they were profoundly apparent when I sat down to play the “upgraded” versions Silent Hill 2 and Silent Hill 3 for today’s Quick Look.

In a rather fortunate coincidence, just hours after the Quick Look went live, Konami issued a press release promising a patch for both the Silent Hill HD Collection and the latest, not particularly great sequel, Silent Hill: Downpour.

Konami claims it “understands the issues some users are experiencing." It's reportedly developing a patch to address frame rate issues (that’s an understatement, especially at the end of today's Quick Look) and audio syncing within the HD Collection, and auto save glitches (which came up in our Quick Look not too long ago) in Downpour.

The patches don’t have a date yet, but Konami said they were planned for the “coming weeks.”

Of all games, Silent Hill 2 deserved better. Hopefully, this patch is a step towards making that happen.


Still doesn't address all the problems but its better than nothing
1: in most HD collections you have to quit the game to exit the main menu
2: you could never load other saves in the original versions of both games

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« Reply #21 on: May 12, 2012, 10:57:42 PM »

Have you been wondering what Cliffy B thought of the 'Silent Hill' games well wonder no longer!

"I miss that experience. But mark my words, if we get to just fully-connected consoles that have e-shops and everything like that, you might see the rise or re-emergence of the scary horror genres as $20 or $30 games

If I were to rate the Silent Hills in the order of the best ones... The Silent Hill series for me was like Highlander, which for me stopped after the first one. So in regards to Silent Hill, after Silent Hill 3 for me there are no Silent Hills. And that sounds really mean; I apologize to anybody who works on the Silent Hills.

I would say, in order [from favorite to least favorite], Silent Hill 2. and then actually I would go for Silent Hill 3 and then 1, because 1 for me was a great game but the graphics on the PS1 just do not hold up. It's that just getting into 3D, the textures are not perspective-correct, things are swimming everywhere, and I'm just like, "Ahh... I can't deal with this."

Silent Hill 2 for me was one of my favorite games of all time because, as I've said before in interviews, it touched on some next-level stuff that games very rarely touch on, the themes that were like Solaris and all of that, which was just amazing."
« Last Edit: May 12, 2012, 11:09:27 PM by ttwashere » Logged

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« Reply #22 on: May 13, 2012, 08:03:38 AM »

I agree with him on that after Silent Hill 3 there are no more 'real' Silent Hill games

but I'd have to say my favorites are SH3 > SH2 > SH1
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« Reply #23 on: May 20, 2012, 02:43:29 AM »

Quote
The addition of that source material was a boon for God of War and Bluepoint but it caused huge problems for Huelett and his team at Konami in making Silent Hill. "We got all the source code that Konami had on file -- which it turns out wasn't the final release version of the games! D'oh!" says Huelett, "So during debug we didn't just have to deal with the expected 'porting' bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we'd never seen before. A lot of assets such as textures and sound had to be taken out of the compiled game, and that brings with it a host of unique issues, especially taken on top of the tricky coding workarounds at play in the original games. We certainly had our hands full. I think at one point [Silent Hill 3 protagonist] Heather was blue."


http://www.1up.com/features/the-problem-with-preservation

wtf Konami :|
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« Reply #24 on: May 20, 2012, 06:43:54 PM »

That really explains a lot about this port. Can't really blame the people doign the port if they didn't have the final source code >.<
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« Reply #25 on: May 20, 2012, 07:05:27 PM »

That really explains a lot about this port. Can't really blame the people doign the port if they didn't have the final source code >.<
at least they're trying to fix it now

also
>Heather used to be blue.

glad that didnt show up in the final product  Cheesy
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« Reply #26 on: May 20, 2012, 07:08:15 PM »

It'd actually be kinda funny if it was included as an easter egg Tongue
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Nova
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« Reply #27 on: May 20, 2012, 07:20:27 PM »

It'd actually be kinda funny if it was included as an easter egg Tongue
I guess so lol


anyway I hope to see the patch released this week since it's been almost a month since they said they've been working on it

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« Reply #28 on: May 20, 2012, 07:33:17 PM »

is this only 40 dollars
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« Reply #29 on: May 20, 2012, 07:46:34 PM »

is this only 40 dollars
yes
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